This example shows how to apply the transition effects:
- flip
- resizable_flip
- fade
- blend over two objects. This kind of transition effect is used to make one object disappear and another one appear on its place.
You can mix more than one effect of this type on the same objects, and the transition will apply both.
#include <Elementary.h>
static void
{
}
static void
{
}
static void
{
}
static void
{
}
static struct {
const char *label;
} _transitions[] = {
{
"Resizable Flip", _transit_resizable_flip,
EINA_FALSE },
};
static void
{
elm_object_text_set(check, label);
}
static void
{
int i;
for (i = 0; _transitions[i].label; i++)
{
if (_transitions[i].checked)
_transitions[i].transition_add_cb(trans);
}
}
EAPI_MAIN int
{
char buf[PATH_MAX];
int i;
elm_object_text_set(btn, "Transformed object!");
elm_object_text_set(btn, "Another object!");
for (i = 0; _transitions[i].label; i++)
_checkbox_transition_add(hbox, _transitions[i].label, &_transitions[i].checked);
elm_object_text_set(btn, "Transit!");
return 0;
}
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition: elm_box_eo.legacy.c:27
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration)
Set the transit animation time.
Definition: elm_transit.c:817
EAPI Elm_Transit_Effect * elm_transit_effect_blend_add(Elm_Transit *transit)
Add the Blend Effect to Elm_Transit.
Definition: elm_transit.c:2461
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8995
EAPI Eina_List * eina_list_append(Eina_List *list, const void *data)
Appends the given data to the given linked list.
Definition: eina_list.c:584
const char * elm_app_data_dir_get(void)
Get the application's run time data prefix directory, as set by elm_app_info_set() and the way (envir...
Definition: elm_main.c:586
#define EINA_LIST_FOREACH(list, l, _data)
Definition for the macro to iterate over a list.
Definition: eina_list.h:1415
#define EINA_UNUSED
Definition: eina_types.h:339
Evas * evas_object_evas_get(const Eo *eo_obj)
Get the Evas to which this object belongs to.
Definition: evas_object_main.c:2662
#define EINA_FALSE
Definition: eina_types.h:533
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_X
Flip on X axis.
Definition: elm_transit.h:93
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:185
EAPI void elm_check_state_pointer_set(Eo *obj, Eina_Bool *statep)
Set a convenience pointer to a boolean to change.
Definition: efl_ui_check.c:387
EAPI Elm_Transit_Effect * elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Flip Effect to Elm_Transit.
Definition: elm_transit.c:1485
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition: elm_icon.c:613
void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
EAPI void elm_transit_go(Elm_Transit *transit)
Starts the transition.
Definition: elm_transit.c:853
void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content)
Set the content on part of a given container widget.
Definition: elm_main.c:1567
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1362
EAPI Elm_Transit_Effect * elm_transit_effect_fade_add(Elm_Transit *transit)
Add the Fade Effect to Elm_Transit.
Definition: elm_transit.c:2293
void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
void elm_app_info_set(void *mainfunc, const char *dom, const char *checkfile)
Re-locate the application somewhere else after compilation, if the developer wishes for easier distri...
Definition: elm_main.c:496
EAPI Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2440
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
EAPI Elm_Transit * elm_transit_add(void)
Create new transit.
Definition: elm_transit.c:563
EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj)
Add new object to apply the effects.
Definition: elm_transit.c:650
EAPI Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
#define EINA_TRUE
Definition: eina_types.h:539
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1385
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9579
unsigned char Eina_Bool
Definition: eina_types.h:527
Evas_Object * evas_object_rectangle_add(Evas *e)
Adds a rectangle to the given evas.
Definition: evas_object_rectangle.c:78
EAPI Evas_Object * elm_check_add(Evas_Object *parent)
Add a new Check object.
Definition: efl_ui_check.c:516
Definition: eina_list.h:317
void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y)
Move the given Evas object to the given location inside its canvas' viewport.
Definition: evas_object_main.c:1171
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6189
@ ELM_TRANSIT_EFFECT_FLIP_AXIS_Y
Flip on Y axis.
Definition: elm_transit.h:94
EAPI Elm_Transit_Effect * elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw)
Add the Resizeable Flip Effect to Elm_Transit.
Definition: elm_transit.c:1795
void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a)
Sets the general/main color of the given Evas object to the given one.
Definition: evas_object_main.c:2024
struct _Elm_Transit Elm_Transit
Definition: elm_transit.h:130
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227