In this example we will create 4 radio buttons, three of them in a group and another one not in the group. We will also have the radios in the group change the value of a variable directly and have then print it when the value changes. The fourth button is in the example just to make clear that radios outside the group don't affect the group.
We'll start with the usual includes:
And move right to declaring a static variable(the one whose value the radios will change):
We now need to have a window and all that good stuff to be able to place our radios in:
static void _cb(
void *data,
Evas_Object *obj,
void *event_info);
EAPI_MAIN int
{
And now we create a radio button, since this is the first button in our group we set the group to be the radio(so we can set the other radios in the same group). We also set the state value of this radio to 1 and the value pointer to val
, since val is 1
this has the additional effect of setting the radio value to 1
. For this radio we choose the default home icon:
elm_object_text_set(radio, "Radio 1");
To check that our radio buttons are working we'll add a callback to the "changed" signal of the radio:
The creation of our second radio button is almost identical, the 2 differences worth noting are, the value of this radio 2 and that we add this radio to the group of the first radio:
elm_object_text_set(radio, "Radio 2");
For our third callback we'll omit the icon and set the value to 3, we'll also add it to the group of the first radio:
elm_object_text_set(radio, "Radio 3");
Our fourth callback has a value of 4, no icon and most relevantly is not a member of the same group as the other radios:
elm_object_text_set(radio, "Radio 4");
We finally run the main loop:
And the last detail in our example is the callback that prints val
so that we can see that the radios are indeed changing its value:
static void
{
printf("val is now: %d\n", val);
}
The example will look like this:
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition: elm_box_eo.legacy.c:27
@ ELM_POLICY_QUIT_LAST_WINDOW_CLOSED
quit when the application's last window is closed
Definition: elm_general.h:248
EAPI Evas_Object * elm_radio_add(Evas_Object *parent)
Add a new radio to the parent.
Definition: efl_ui_radio.c:401
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8995
#define EINA_UNUSED
Definition: eina_types.h:339
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040
Efl_Canvas_Object Evas_Object
Definition: Evas_Common.h:185
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition: elm_icon.c:613
void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
void elm_object_part_content_set(Evas_Object *obj, const char *part, Evas_Object *content)
Set the content on part of a given container widget.
Definition: elm_main.c:1567
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1362
void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:528
void elm_radio_state_value_set(Efl_Ui_Radio *obj, int value)
Set the integer value that this radio object represents.
Definition: efl_ui_radio_eo.legacy.c:3
void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
EAPI Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
#define EINA_TRUE
Definition: eina_types.h:539
Eina_Bool elm_policy_set(unsigned int policy, int value)
Set a new policy's value (for a given policy group/identifier).
Definition: elm_main.c:1385
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9579
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6189
Eina_Bool elm_icon_standard_set(Evas_Object *obj, const char *name)
Set the icon by icon standards names.
Definition: elm_icon.c:885
EAPI void elm_radio_group_add(Efl_Ui_Radio *obj, Efl_Ui_Radio *group)
Add this radio to a group of other radio objects.
Definition: efl_ui_radio.c:465
@ ELM_POLICY_QUIT
under which circumstances the application should quit automatically.
Definition: elm_general.h:227
EAPI void elm_radio_value_pointer_set(Efl_Ui_Radio *obj, int *valuep)
Set a convenience pointer to an integer, which changes when radio group value changes.
Definition: efl_ui_radio.c:428